🖥️Zappy Server
A server, created in C, that generates the inhabitants’ world. The server is the core of the project and allows the entire project to run and communicate.
Usage
USAGE: ./zappy_server -p port -x width -y height -n name1 name2 ... -c clientsNb -f freq --auto-start on|off --display-eggs true|false [-v | --verbose]
port is the port number
width is the width of the world
height is the height of the world
nameX is the name of the team X
clientsNb is the number of authorized clients per team
freq is the reciprocal of time unit for execution of actions
auto-start does the greeting is send automaticly #(see bonus part)
display-eggs eggs are visible and destructibleThe server is executed in the form of one, single process and one, single thread. It must use select to handle socket multiplexing; the select must unlock only if something happen on a socket or if an event is ready to be executed.
The team name GRAPHIC is reserved for the GUI to authenticate itself as such to the server.
AI protocol
Each player responds to the following actions and only to these ones, with the following syntax :
move up one tile
Forward
7/f
ok
turn 90° right
Right
7/f
ok
turn 90° left
Left
7/f
ok
look around
Look
7/f
[tile1, tile2,...]
inventory
Inventory
1/f
[linemate n, sibur n, ...]
broadcast text
Broadcast text
7/f
ok
number of team unused slots
Connect_nbr
-
value
fork a player
Fork
42/f
ok
eject players from this tile
Eject
7/f
ok/ko
death of a player
-
-
dead
fork a player
Fork
42/f
ok
take object
Take object
7/f
ok/ko
set object down
Set object
7/f
ok/ko
start incantation
Incantation
300/f
Elevation underway
In case of a bad/unknown command, the server must answer “ko”.
The AI client’s connection to the server happens as follows:
1. the client opens a socket on the server’s port,
2. the server and the client communicate the following way:
Server --> WELCOME\n
<-- TEAM-NAME\n
--> game informations (see tha above array)X and Y indicate the world’s dimensions.
CLIENT-NUM indicates the number of slots available on the server for the TEAM-NAME team. If this number is greater than or equal to 1, a new client can connect.
The client can send up to 10 requests in a row without any response from the server. Over 10, the server will drop the incomming commands.
The server executes the client’s requests in the order they were received.
The requests are buffered and a command’s execution time only blocks the player in question.
Trantorians have adopted an international time unit. The time unit is seconds.
An action’s execution time is calculated with the following formula:
action / f
Where f is an integer representing the reciprocal (multiplicative inverse) of time unit.
For instance, if f=1, “forward” takes 7 / 1 = 7 seconds.
By default f=100.
GUI protocol
X
width or horizontal position
Y
height or vertical position
q0
resource 0 (food) quantity
q1
resource 1 (linemate) quantity
q2
resource 2 (deraumere) quantity
q3
resource 3 (sibur) quantity
q4
resource 4 (mendiane) quantity
q5
resource 5 (phiras) quantity
q6
resource 6 (thystame) quantity
n
player number
O
orientation: 1(N), 2(E), 3(S), 4(W)
L
player or incantation level
e
egg number
T
time unit
N
name of the team
R
incantation result
M
message
i
resource number
msz X Y
msz
map size
new GUI client connection or msz command
bct X Y q0 q1 q2 q3 q4 q5 q6
bct X Y
content of a tile
bct command
bct X Y q0 q1 q2 q3 q4 q5 q6\n * nbr_tiles
mct
content of the map (all the tiles)
new GUI client connection or mct command or map refill
tna N\n * nbr_teams
tna
name of all the teams
new GUI client connection
pnw #n X Y O L N
connection of a new player
new GUI client connection
new AI client connection
ppo n X Y O
ppo #n
player’s position
ppo command
AI left, right forward action or AI is ejected
plv n L
plv #n
player’s level
new GUI client connection or plv command
AI sucessfully incantate
pin n X Y q0 q1 q2 q3 q4 q5 q6
pin #n
player’s inventory
new GUI client connection or pin command
new AI client connection or AI set, take action or AI lost food
pex n
expulsion
AI eject action
pbc n M
broadcast
AI broadcast action
pic X Y L n n ...
start of an incantation (by the first player)
AI incantation action
pie X Y R
end of an incantation
AI incatation end
pfk n
egg laying by the player
AI fork action
pdr n i
resource dropping
AI set action
pgt n i
resource collecting
AI take action
pdi n
death of a player
AI client disconnection or AI lost all it's food
enw e n X Y
an egg was laid by a player
new GUI client connection
AI fork action end (after 42/f)
ebo e
player connection for an egg
new AI client connection
edi e
death of an egg
egg is ejected by an AI
sgt T
sgt
time unit request
new GUI client connection or sgt
sst command
sst T
sst T
time unit modification
seg N
end of game
an AI team reach the victory conditions
smg M
message from the server
server send a message
suc
unknown command
empty or unknown command
sbp
command parameter
invalide command (wrong parameter.s)
eht e
egg is mature
new GUI client connection
server create an egg or egg create by an AI become mature
The GUI client’s connection to the server happens as follows:
1. the client opens a socket on the server’s port,
2. the server and the client communicate the following way:
Server --> WELCOME\n
<-- GRAPHIC\n
--> game informations (see the above array)Informations
Incantations
This ritual, which augments physical and mental capacities, must be done according to a particular rite: they must gather the following on the same unit of terrain:
At least a certain number of each stones
At least a certain number of players with the same level
The elevation begins as soon as a player initiates the incantation. The player who starts an incantation will receive ko if all the requirements are not satisfied and the incantation will be canceled, the player will receive the ko instantly after the initial server check (not at the end of the incantation duration).
which means that it will make the next action received by the server.
It is not necessary for the players to be on the same team; they only need to be of the same level. Every player with the corresponding level and present at the beginning and at the end of the incantation attain the higher level.
During the incantation, the participants can not make any action until the end of the rite.
At the end of the incantation, the exact quantity of resources needed by the rite are consumed.
Bonus
Server commands
The server accepts command in its standard input.
/clients
list all connected clients
/quit
stop the server
/send_ais msg
send messages to all AI
/send_guis msg
send messages to all GUI
/map
display map informations
/clear
clear the shell
/pause
pause the AI's actions
/start
start the server
/setTile ressource quantity x y
set the given ressource quantity of a tile
/tile x y
get the inventory of a tile
/tp id x y
tp an AI by it's id
/kill id
kill an AI by it's id
/noFood true or false
deactivate the food management
/broadcast "message" x y
simulate a broadcast
/setLevel id level
set the level of an AI by it's id
/setInventory id ressource quantity
set the given ressource quantity inside an AI inventory by it's id
/setClientsNb nb
set the minimum number of AI per team
/setFreq freq
set the frequency of the server
/noRefill true or false
deactivate the map refill
/fork team x y
simulate a fork for the given team at the given position
/incantate x y
simulate an incantation of the given level at the given position
Last updated